Thursday, April 11, 2013

Dragon's Maze Spoilers Part 4

We've got more cards, as well as a preview of promos and tokens. So let's get going!

Armed & Dangerous

Apparently I can't get them sideways anymore... Or I'm too lazy to try and find them... Armed gives a creature +1/+1 and double strike. Dangerous makes all creatures capable of blocking target creature this turn to do so. Not bad. Definitely will fit well in a red/green deck for sure... Especially with Fuse.

Lavinia of the Tenth

So we have yet another guild champion. 5 mana for a 4/4 with protection from red, and when she enters the battlefield, all nonland permanents controled by all opponents with mana cost of 4 or less get detained. That's a lot of creatures and artifacts...

Trostani's Summoner

This was spoiled on Twitter. So it's a 1/1 creature, that for 7 mana puts out a 2/2, 3/3, and a 4/4. So technically you get a total of 10 power and 10 toughness for seven mana. The vigilance and trample on two creatures help justify the mana cost and make it a little more worth it...

Zhur-Taa Ancient

For 5 mana, you get a 7/5 and any time a land is tapped by any player, that player adds an additional mana of a color the land produces to their mana pool. Not bad, not bad...

Rakdos Guildgate

And with that, we have the Rakdos Guildgate art now in the card frame.

The next split card is Turn/Burn. So you can make a creature a 0/1 Weird creature with no abilities until end of turn (reminds me of Turn to Frog from M12), and you can deal two damage to target creature or player... If you ask me, this is a good counter to Lavinia. Take away the protection from red ability, then burn her.

Two mana for a 2/1 that lets you draw two cards and lose one life if you draw a card and don't have any cards in hand... Interesting...

Another guild champion! We have Rakdos, Orzhov, Izzet, Azorious, Simic, and Gruul, so now we have Golgari. This leaves Boros, Dimir, and Selesnya remaining. This is just... this is just powerful. Three mana for a 2/2 that gives all of your creatures scavenge for the same cost as their mana cost. And then you can sacrifice a creature to regenerate Varolz, the Scar-Striped. So far, he's one of my favorites, I think.

Six mana for a 6/4 that at the beginning of each end step, each player discards their hand... Picture this: Zhur-Taa Ancient, Varolz, and Sire of Insanity in one deck. Aside from the mana costs that get in the way, it'd make a good combo. Maybe in EDH/Commander in a Jund deck.



Everyone gets a Maze's End. The Plains is what everyone gets for participating in the Implicit Maze.

Breaking/Entering is the release day promo... Breaking is a great milling card, and Entering isn't too bad either. Bit high of a mana cost. I'd probably only use this in a blue/black mill and only use Breaking... Or use it in Commander/EDH.

Buy-a-Box Promo. Already went over this.


Full art Trostani's Summoner is what everyone gets for Game Day, and Top 8 get Melek, Izzet Paragon.



The Bird token is made by Call in Beck/Call. Elemental's creator is revealed tomorrow. I assume like with Gatecrash, we'll get RTR and GTC tokens in Dragon's Maze packs because if these are the only tokens unique to Dragon's Maze, we're missing knights, centaurs, spirits, and rhinos already...

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