Friday, April 12, 2013

Dragon's Maze Spoilers Part 5

Breaking & Entering

Non-foil, non-promo version.

Bred for the Hunt

Interesting... Good for card draw. Play two and you start getting a lot of cards when evolved creatures attack and deal combat damage.

Council of the Absolute

Wow! A global control card. You could name Bonfire, any burn spell, Sphinx's Revelation, etc. And then you can cast whatever card you name for two less mana? And this is only 4 mana and you get these abilities plus a 2/4 creature? Awesome!

Mirko Vosk, Mind Drinker

5 mana for a 2/4 that when he deals combat damage to a player, they mill until they reveal four lands. Pretty good. It will be interesting to see how much he is played...

Obzedat’s Aid

For five mana, you can return any permanent in your graveyard to the battlefield. Well, this just sort of helps Junk Reanimator...

Rot Farm Skeleton

4 mana for a 4/1 that can't block, but if you pay four mana and mill four cards, you can return Rot Farm Skeleton to the battlefield from your graveyard... Interesting...


Three mana to make it so when each creature you control dies, it deals 2 damage to target creature an opponent controls... Not bad...

Gruul Guildgate

Guildgate art in the card frame now...

Putrefy from the original Ravnica Block is back... 3 mana to destroy target artifact or creature without the possibility of them regenerating.

Ah, the card that makes */* Elemental tokens. 2 mana for a 2/2 that creates a token with power and toughness equal to the number of creatures you control each time an opponent casts a spell during your turn or if Voice of Resurgence dies... I like it.

Intro Decks


So we have Simic, Rakdos, Gruul, Azorious, and Orzhov as the guilds.

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