Monday, September 30, 2013

America Control

To start out this post I would like to say I am very sorry for not posting last week.  I have had no access to the internet for the past week or so due to issues with my wi-fi.  I'm happy to be back and hope to have some new Theros themed deck's up soon, but for now lets take a look at this deck.  I am also aware this is not standard legal, but I am still working on Theros decks so this is what I had on back up, sorry for not giving you a standard deck for this week.  Hopefully I will have a standard legal up next week

America Control

Creatures

x4 Restoration Angel
x4 Boros Reckoner

Land

x4 Hallowed Fountain
x4 Sacred Foundry
x4 Steam Vents
x4 Glacial Fortress
x4 Sulfur Falls
x2 Clifftop Retreat
x2 Desolate Lighthouse

Other Spells

x4 Think Twice
x4 Searing Spear
x4 Dissipate
x4 Supreme Verdict
x3 Pillar of Flame
x3 Azorius Charm
x2 Counterflux
x2 Sphinx's Revelation
x2 Syncopate

Sideboard

x4 Geist of Saint Traft
x3 Cyclonic Rift
x3 Glaring Spotlight
x3 Witchbane Orb
x1 Azorius Charm
x1 Sphinx's Revelation

The deck is a very simple build.  Even though it is simple it isn't extremely easy to run.  If you have played a control deck before you will be just fine.  The deck is centered around Boros Reckoner, Restoration Angel, and the burn to help knock down the opponents life total to 0.  With the aid of the control cards in the deck it makes it easy to do.

Boros Reckoner  Restoration Angel

The sideboard is there to help with match ups against hexproof and other control decks.  Glaring Spotlight will help deal with those annoying Invisible Stalkers and Geist of Saint Trafts.  Witchbane Orb will help with going against other control decks and burn decks.  Also in the sideboard is some removal and extra copies of cards already in mainboard.

Glaring Spotlight  Witchbane Orb

Commander Mondays (9/30/13): Niv-Mizzet, Dracogenius

This is the last deck for our Commander/EDH month. With this, we have finished all the enemy-colored guilds, and hopefully paid tribute to the identity of these color combinations. Join us again for future Commander Mondays on the last Monday of each month.

This deck is from the pre-Theros Standard environment (M13, M14, Innistrad Block, and RTR Block).

Niv-Mizzet, Dracogenius

Legendary Creatures

x1 Niv-Mizzet, Dracogenius (Commander)
x1 Melek, Izzet Paragon
x1 Talrand, Sky Summoner

Creatures

x1 Archaeomancer
x1 Ash Zealot
x1 Augur of Bolas
x1 Beguiler of Wills
x1 Blistercoil Weird
x1 Chandra's Phoenix
x1 Cinder Elemental
x1 Clone
x1 Delver of Secrets/Insectile Aberration
x1 Elgaud Shieldmate
x1 Fluxcharger
x1 Frostburn Weird
x1 Goblin Electromancer
x1 Guttersnipe
x1 Hypersonic Dragon
x1 Invisible Stalker
x1 Latch Seeker
x1 Mercurial Chemister
x1 Nivix Cyclops
x1 Soulseizer/Ghastly Haunting
x1 Young Pyromancer
x1 Zealous Conscripts

Instants

x1 Aetherize
x1 Bone to Ash
x1 Brimstone Volley
x1 Cackling Counterpart
x1 Chandra's Fury
x1 Chemister's Trick
x1 Cyclonic Rift
x1 Dissipate
x1 Downpour
x1 Dragonshift
x1 Dynacharge
x1 Essence Backlash
x1 Izzet Charm
x1 Pillar of Flame
x1 Searing Spear
x1 Shock
x1 Skullcrack
x1 Street Spasm
x1 Syncopate
x1 Turn//Burn

Sorceries

x1 Act of Treason
x1 Amass the Components
x1 Artful Dodge
x1 Blast of Genius
x1 Devil's Play
x1 Epic Experiment
x1 Mizzium Mortars
x1 Teleportal

Enchantments

x1 Arcane Melee
x1 Dual Casting
x1 Spectral Flight
x1 Spirit Away

Artifacts

x1 Izzet Cluestone
x1 Izzet Keyrune
x1 Ring of Evos Isle
x1 Ring of Three Wishes
x1 Ring of Valkas
x1 Runechanter's Pike
x1 Tablet of the Guilds

Planeswalkers

x1 Chandra, the Firebrand
x1 Jace, Architect of Thought
x1 Ral Zarek
x1 Tamiyo, the Moon Sage

Lands

x1 Izzet Guildgate
x1 Rogue's Passage
x1 Shimmering Grotto
x1 Steam Vents
x1 Sulfur Falls
x1 Transguild Promenade
x13 Island
x13 Mountain

First and foremost, this deck follows the idea of Blue/Red being about instant and sorcery spells.

Blistercoil Weird  Runechanter's Pike  Arcane Melee

Besides the whole Instants and Sorceries theme, I've built in a theft theme as well (which I'm fond of Blue/Red theft decks...)

Zealous Conscripts  Beguiler of Wills  Spirit Away


I would like to thank everyone who has joined me over the past month to check out some of the (formerly) Standard Legal EDH decks. Granted they may not be legal in Standard anymore, but chances are, you have a lot of the cards in these decks, or can easily get them. Until next month, I hope you've enjoyed Commander Mondays!

Theros Prerelease Decks

For the purpose of this post, all Enchantment Creatures will be considered Creatures and will be found in the Creature section of each of my prerelease decks.

Path of Battle (Red Box, Naya Deck)

Creatures

x1 Akroan Crusader
x1 Leafcrown Dryad
x1 Satyr Hedonist
x3 Voyaging Satyr
x2 Anax and Cymede
x1 Boon Satyr
x1 Borderland Minotaur
x1 Ember Swallower\(promo)
x1 Labrynth Champion
x2 Nylea's Emissary
x1 Staunch-Hearted Warrior

Land

x4 Plains
x7 Mountain
x5 Forest

Other Spells

x2 Dragon Mantle
x1 Gods Willing
x1 Messenger Speed
x2 Titan Strength
x2 Ordeal of Heliod
x1 Ordeal of Nylea
x1 Demolish
x1 Portent of Betrayal


Path of Wisdom (Blue Box, America/Raka Deck)

Creatures

x1 Hopeful Eidolon
x1 Akroan Hoplite
x1 Artisan of Forms
x1 Omenspeaker
x1 Setessan Battle Priest
x1 Traveling Philosopher
x1 Opaline Unicorn
x1 Spellheart Chimera
x1 Flamespeaker Adept
x1 Lagonna-Band Elder
x1 Nimbus Naiad
x1 Spearpoint Oread
x1 Breaching Hippocamp
x1 Heliod's Emissary
x1 Purphoros, God of the Forge
x1 Shipbreaker Kraken (promo)
x1 Benthic Giant

Land

x4 Plains
x8 Island
x4 Mountain

Artifact

x2 Traveler's Amulet

Other Spells

x2 Aqueous Form
x1 Lost in a Labyrinth
x2 Battlewise Vigor
x1 Magma Jet
x1 Voyage's End
x1 Gift of Immortality

Path of Ambition (Black Box, Jund Deck)

Creatures

x1 Asphodel Wanderer
x1 Sedge Scorpion
x1 Deathbellow Raider
x1 Fleshmad Steed
x1 Satyr Hedonist
x1 Sylvan Caryatid
x2 Mogis's Marauder
x1 Disciple of Phenax
x1 Erebos, God of the Dead
x1 Purphoros's Emissary
x1 Pharika's Mender
x1 Loathesome Catoblepas
x1 Abhorrent Overlord

Land

x1 Temple of Abandon
x10 Swamp
x3 Mountain
x3 Forest

Artifacts

x1 Bow of Nylea
x1 Fleetfeather Sandals

Other Spells

x3 Boon of Erebos
x1 Titan's Strength
x1 Viper's Kiss
x1 Ordeal of Purphoros
x2 Scourgemark
x1 Read the Bones
x1 March of the Returned

Commander Mondays (9/23/13): Obzedat, Ghost Council

Continuing on my monthly builds for Commander, I will be bringing you Obzedat, Ghost Council. There are plenty of great cards that can be paired with Obzedat that also hold the flavor of Orzhov.

Before we begin, I want to apologize for posting this a week late. I was very busy two weeks ago and did not have time to write this post. The same is true about this week, but I found some time to get this deck in (along with the one that was supposed to be written for today).

Also, this deck is from the pre-Theros Standard environment (M13, M14, Innistrad Block, and RTR Block).

Obzedat, Ghost Council

Legendary Creatures

x1 Obzedat, Ghost Council (Commander)
x1 Teysa, Envoy of Ghosts
x1 Mikaeus, the Lunarch

Creatures

x1 Angelic Skirmisher
x1 Archangel of Thune
x1 Banisher Priest
x1 Basilica Guards
x1 Basilica Screecher
x1 Blood Baron of Vizkopa
x1 Cartel Aristocrat
x1 Crypt Ghast
x1 Deathpact Angel
x1 Doomed Traveler
x1 Dutiful Thrull
x1 Geist-Honored Monk
x1 Kingpin's Pet
x1 Knight of Obligation
x1 Lord of the Void
x1 Maw of the Obzedat
x1 Nearheath Pilgrim
x1 Pontiff of Blight
x1 Sin Collector
x1 Treasury Thrull
x1 Vampire Nighthawk

Instants

x1 Beckon Apparition
x1 Celestial Flare
x1 Cremate
x1 Executioner's Swing
x1 Midnight Haunting
x1 Moment of Heroism
x1 Orzhov Charm
x1 Profit//Loss
x1 Public Execution

Sorceries

x1 Appetite for Brains
x1 Archangel's Light
x1 Debt to the Deathless
x1 Defy Death
x1 Destroy the Evidence
x1 Devout Invocation
x1 Diabolic Revelation
x1 Lingering Souls
x1 Maw of the Mire
x1 Obzedat's Aid
x1 Purge the Profane
x1 Rise of the Dark Realms

Enchantments

x1 Angelic Accord
x1 Blind Obedience
x1 Blood Reckoning
x1 Contaminated Ground
x1 Dark Favor
x1 Divine Favor
x1 Exquisite Blood
x1 Gift of Orzhova
x1 Mark of the Vampire
x1 Oblivion Ring
x1 One Thousand Lashes
x1 Sanguine Bond
x1 Stab Wound

Artifacts

x1 Chalice of Life/Chalice of Death
x1 Elbrus, the Binding Blade/Withengar Unbound
x1 Orzhov Cluestone
x1 Orzhov Keyrune
x1 Ring of Three Wishes
x1 Ring of Thune
x1 Ring of Xathrid
x1 Tablet of the Guilds

Planeswalkers

x1 Sorin, Lord of Innistrad

Lands

x1 Godless Shrine
x1 Isolated Chapel
x1 Rogue's Passage
x1 Shimmering Grotto
x1 Orzhov Guildgate
x1 Transguild Promenade
x1 Vault of the Archangel
x13 Plains
x13 Swamp

The main idea of this deck is for life gain and slowly bleeding your opponent dry. We have many creatures with Extort, as well as many other ways to bleed life off your opponents.

Kingpin's Pet  Pontiff of Blight  Treasury Thrull

The other concept in this deck is all the spirits that can be generated. This way, you have a flying army of 1/1 tokens (which can be pumped by spells that increase power and toughness for all your creatures during a turn).

Lingering Souls  Teysa, Envoy of Ghosts  Midnight Haunting

Monday, September 16, 2013

Something Needs to be Said

This is a topic that I don't find around much, but it seems to be pretty prevalent. Or maybe it is only prevalent here at my local store.

The topic is stealing/theft.

Yes, this can be a big problem for gamers. This is a hard topic to tackle properly, so maybe I should cover this in the sporadic way my brain works. So let's start with a story.


Back in February, on Gameday for Gatecrash, there were 7 of us playing that day and a couple others in the store, specifically some Yu Gi Oh players. The seven of us playing knew that there was no way we'd get the promos if it wasn't a sanctioned tournament, which means that we needed an eighth player. This meant we had to find someone right there who could jump into the game, and there was one kid, who had been asking one of my friends about a lot of the cards in his binder. And these aren't just any cards... They were shocklands, foil mythics (Obzedat, Entreat the Angels, and others) which, unless you fork over a good amount of cash, are hard to come by.

So essentially what happens is that someone paid for this kid to play, in exchange for the promo cards.

Sometime before the tournament or in the beginning, my friend accidentally set down his binder, and then picked it up a couple minutes later. Then, he put it down again, and when he came back to look for it, the binder was gone. So a binder with probably about $1000+ in value (which I knew some of the cards in there, and they were expensive and hard to get) disappears from in front of the register in a small town store. So a customer walks off with it, or a player takes it and stuffs it in their bag.

My friend tells me what the binder looks like and some of the cards in it. And I, being the upstanding citizen that I am, actually set my bag on a table so he can look through it (because, let's face it, I'm a college student, and my Magic bag at the time was my huge book bag). Of course he doesn't find it in there. And if I don't want to be wrongly accused of crime, I'm going to let someone search my stuff.

Needless to say, it completely disappears that day and my friend made a long list of everything in the binder.

Every month or so, I ask my friend if he finds his binder or if he's recovered anything from it, or if he just went out and bought cards to replace some of the missing cards. He hadn't found it at all. That is, not until last week.

The same kid walks in with a binder (like the one my friend owned) claiming that his dad's friend recently stopped playing Magic and gave him the binder. My friend then asks the kid if he has trades and is handed the binder to look through.

Now, inside is a foil Entreat the Angels, a foil Obzedat, Ghost Council, playsets of shocklands, and a lone original Ravnica: City of Guilds, which a 15 or 16 year old kid probably doesn't have.

These cards almost exactly match what my friend lost the last time we saw this kid. And I was there for the confrontation and when it was stolen, so I'm essentially a primary witness.

How was it resolved? My friend confronted the kid, said he was sure they were his and the kid was sure they were his, so the only option was to call the police. The kid didn't want that and suggested that my friend take what was his, and quickly corrected to "think" was his. So, since I carry my draft sleeves with me in the event of a draft, the clerk at the counter (also a friend) took the cards out, put them in my sleeves, and we left everything at the store for a week in the event the kid came back trying to claim them again. Of course, he and his girlfriend were discussing legal options and then when the store owner called the police since he is a minor and they have to protect themselves, he and his girlfriend rushed out of the store. They later came to apologize the next day, but we are watching them if they ever come back, because we know what happened.



Moral of the story: Keep everything you own on you at all times at all tournaments. Especially at those bigger tournaments like StarCityGames tournaments because I've heard of people getting robbed there because they set something down and turned their back for a minute. I do now, for sure.


Another story is that I sold a Geist of Saint Traft on eBay to someone actually in my area, and I gave it to him at FNM this past Friday because he requested that I just give it to him. It would have worked out better if he had wanted it mailed, solely because he took it out of the toploader I gave it to him in, set it on a table uncovered, turned his back for a couple minutes, and it disappeared. Just another point to illustrate, but you never know if something of yours will go missing at a tournament when you aren't watching. But we also had some people we've never seen in the store before playing, but we are a welcoming community at the store (there are two stores here, but I only play at one) and we don't judge people openly like that. In fact, looking at any Magic player who shows up in your store as a potential thief is a bad thing to do, since you don't know them yet. So all you can really do is be vigilante, always ready to block any attackers, err... thieves.


So Magic cards getting stolen can be a big problem. It has never happened to me, but I'm always careful.

I mean, surely these instances are outliers, right?

http://www.escapistmagazine.com/news/view/120434-Florida-Man-Killed-for-His-Magic-Cards

Damn. Guess not. There will always be someone who wants to take some cards I guess, either by a normal theft, or apparently by murder for a Black Lotus.



So the moral of this post, also known as the TL;DR version: don't leave your cards laying around, and don't brag about super expensive cards in your house (or just don't tell anyone where you live). So that is all I wanted to bring to everyone's attention.

Mono Red

This deck is aimed more towards being fun to play then being competitive.  I enjoy playing this deck mostly for kitchen table magic, but with some cards changed around in it you can make it very competitive.  I have always liked playing red.  The bad part is that I can't play a red deck to save my life.  Hope you enjoy.

 Mono Red

Creatures

x4 Ash Zealot
x4 Boros Reckoner
x4 Vexing Devil
x4 Young Pyromancer

Land

x20 Mountain

Other Spells

x4 Annihilating Fire
x4 Bonfire of the Damned
x4 Brimstone Volley
x4 Mizzium Mortar
x4 Searing Spear
x4 Shock
x4 Skullcrack

Sideboard

x4 Blistercoil Weird
x4 Thundermaw Hellkite
x2 Harvest Pyre
x4 Faithless Looting
x1 Mizzium Mortar

This deck is centered around beating your opponent before they can beat you.  The cards allowing you to do so are Vexing Devil, Ash Zealot and Boros Reckoner along with the burn spells.  Vexing Devil is the best one drop for this deck.  It allows you to deal four damage turn one or just have a 4/3 in play for one mana.  Ash Zealot helps with going on the offensive.  Being a two mana 2/2 is not bad, but throw haste and first strike onto it makes it an awesome two drop for the deck.  Also, Boros Reckoner is just awesome in this deck.  It always keeps your opponent on lockdown because if they do swing they are most likely going to take three damage to the face or are just going to lose one more of their creatures on top of the one they lost to the Boros Reckoner.  Overall, the deck is very easy to run.

Vexing Devil  Ash Zealot  Boros Reckoner

The sideboard allows you to be a little more flexible with your play style.  By adding Blistercoil Weird, Thundermaw Hellkite and Faithless Looting it allows you to not only get card advantage, but to be able to go on the offensive and not worry about being left open for an attack.  Along with two copies of Harvest Pyre and one extra copy of Mizzium Mortar it allows you to have a finisher and an extra copy of a possible board wipe.  Overall the sideboard is built to help handle all kinds of different deck types.  

Blistercoil Weird  Thundermaw Hellkite Faithless Looting

Commander Mondays (9/16/13): Prime Speaker Zegana

So with this deck, the ultimate goal is to pull heavily from the Evolve mechanic as well as include a pretty good amount of green pump spells and blue counter spells. There will probably be some overlap with the Golgari Commander deck from two weeks ago, because ther were some pretty good green spells included that I plan to use in this deck.

So without further ado, let's check out Prime Speaker Zegana.

Prime Speaker Zegana

Legendary Creatures

x1 Prime Speaker Zegana (Commander)
x1 Vorel of the Hull Clade

Creatures

x1 Adaptive Snapjaw
x1 Archaeomancer
x1 Battering Krasis
x1 Beetleform Mage
x1 Bond Beetle
x1 Champion of Lambholt
x1 Chronomaton
x1 Clinging Anemones
x1 Cloudfin Raptor
x1 Craterhoof Behemoth
x1 Crocanura
x1 Crowned Ceratok
x1 Drakewing Krasis
x1 Elgaud Shieldmate
x1 Elusive Krasis
x1 Experiment One
x1 Fathom Mage
x1 Fog Bank
x1 Frilled Oculus
x1 Geist Trappers
x1 Gyre Sage
x1 Ivy Lane Denizen
x1 Kalonian Hydra
x1 Lumberknot
x1 Master Biomancer
x1 Nimbus Swimmer
x1 Predator Ooze
x1 Primordial Hydra
x1 Progenitor Mimic
x1 Renegade Krasis
x1 Scavenging Ooze
x1 Shambleshark
x1 Simic Fluxmage
x1 Vastwood Hydra
x1 Zameck Guildmage

Instants

x1 Biomass Mutation
x1 Bioshift
x1 Burst of Strength
x1 Giant Growth
x1 Hindervines
x1 Hunger of the Howlpack
x1 Hydroform
x1 Mystic Genesis
x1 Predator's Rapport
x1 Simic Charm
x1 Titanic Growth

Sorceries

x1 Amass the Components
x1 Blessings of Nature
x1 Enlarge
x1 Give // Take
x1 Increasing Savagery
x1 Phytoburst
x1 Predatory Rampage
x1 Revenge of the Hunted
x1 Urban Evolution

Enchantments

x1 Bred for the Hunt
x1 Forced Adaptation
x1 Ooze Flux
x1 Primeval Bounty
x1 Rancor

Artifacts

x1 Ring of Evos Isle
x1 Ring of Kalonia
x1 Ring of Three Wishes
x1 Simic Cluestone
x1 Simic Keyrune
x1 Table of the Guilds

Lands

x1 Breeding Pool
x1 Hinterland Harbor
x1 Rogue's Passage
x1 Shimmering Grotto
x1 Simic Guildgate
x1 Transguild Promenade
x13 Island
x13 Forest

With this deck, I actually had trouble narrowing down what I wanted to drop into the deck. I wound up sacrificing having Alchemist's Refuge (which I didn't find much I felt would be better played during your opponents' turns) and a small tokens theme I was trying to drop in. Instead, we have a lot of the hybrid/multicolored spells and cards with Simic watermarks.

Firstly, we have a small Ooze theme.

Ooze Flux Predator Ooze Scavenging Ooze

The Oozes get counters which can then be removed to add Ooze tokens. We can also use Chronomaton to give counters to use for Ooze Flux.

Then we have a Hydra theme for even more counters.

Kalonian Hydra Primordial Hydra Vastwood Hydra

Kalonian Hydra is especially important in this deck. I mean, it doubles the number of counters on your creatures each time it attacks. That is very important for Simic's keyword Evolve (which adds counters to creatures). So this Hydra theme is kind of important as it can help boost the other cards or be a huge creature to throw at your opponents.

Most of this deck revolves around pumping creatures and adding counters. I feel this definitely embodies what Simic is all about.

Monday, September 9, 2013

Theros Spoiler Reviews

So today, I'm going to look at a couple of the cycles as well as the planeswalkers for Theros.

The Scry Lands

        

So here we have the Scry Lands. We get the Gatecrash oriented ones as this way RTR and Gatecrash color sets have lands existing for about the same amount of time as each other... It just equalizes things a bit.

But there are many complaints about these, such as how they are glorified guildgates. Or how you should be able to scry for more than just one.

Okay, so on one hand, we do have the guildgates at common coming in tapped and tapping for one of two colors, which these do that but with Scry 1. Alright, so looking at that, they should either be Scry 2 or uncommon.

On the other hand, guildgates are needed to mana fix for the multicolored cards in the RTR block and was the replacement for the bounce/karoo lands from the original Ravnica block. Since the guildgates are for mana fixing, then they need to have at least one in each booster, or something close to that, so they would need to be at common level to satisfy mana fixing in sealed and in draft. Otherwise, they would probably be uncommon.

So we've looked at guildgates. I mean, we've already looked at why the guildgates are common, but there is another reason too. A land with Scry 1 that taps for one mana is already an uncommon. And that is New Benalia:

New Benalia

So because New Benalia exists at uncommon tapping for just white and having Scry 1 is why the Scry Lands are at rare: Because they are dual lands.

Could they be better? Sure. They could be Scry 2. Does it slow down the game as is? Sure. Will the price go up? You know, they are valued by Star City Games at $6 right now. I could see them maybe going to $10. I could be wrong, but people will wind up using them, and by the time the RTR block cycles out, these will be the main dual land available, assuming we get more in the next block and/or in M15.

The Gods

Heliod, God of the Sun  Thassa, God of the Sea  Erebos, God of the Dead  Purphoros, God of the Forge  Nylea, God of the Hunt

These are just plain awesome! So they are legendary, enchantments, and creatures of type God. You cast them for their normal cost, but it depends on your devotion to a color as to whether or not they are enchantments or creatures. They also have two abilities, one being an ability for just having them, and the other is a mana ability. And did I mention that they are all indestructible?

Let's check out Heliod first. All your other creatures will have vigilance, and for four mana, you will get a 2/1 Cleric enchantment creature. That's okay. Helps out token decks, but that's about it.

Next is Thassa. At the beginning of your upkeep, you get to Scry 1. And her mana ability, for just two mana, a creature you control is unblockable. That's just fun... You could just pump up Thassa with enchantments and make her unblockable... Easy to win, and a great card for Commander.

Now for Erebos. Your opponents can't gain life is his first ability. That's great, for starters. Then for two mana, you can pay two life to draw a card. Not bad... Gives you an advantage and shuts down anyone with Sphinx's Revelation or Archangel of Thune.

Now Purphoros. So when a creature enters the battlefield under your control, he deals two damage to each opponent you have. And for three mana, all creatures you control get +1/+0. Definitely a great one. He can help most token decks and any creature heavy decks. Also great for Commander.

And last, but not least, Nylea. Other creatures you have get trample, and then for just four mana, target creature you control gets +2/+2. Strictly speaking, Purphoros's mana ability is better as for three all creatures get +1/+0 versus just one creature getting +2/+2, but Purphoros lacks the toughness factor.


Planeswalkers

Elspeth, Sun’s Champion  Ashiok, Nightmare Weaver  Xenagos, the Reveler

So in just one set with three planeswalkers, we cover all five colors. That's pretty damn impressive, if I do say so myself...

Elspeth, Sun's Champion is awesome and works in token decks, first and foremost. She also shuts down decks with large creatures (like Kalonian Hydra and any deck with Archangel of Thune) using her second ability. And lastly, she pumps up any tokens and all of your other creatures by giving them all +2/+2 and flying. I can see her showing up in any deck running green and/or red along with white (so Boros, Selesnya, or Naya). She will possibly go up in price given all that she is good for.

Ashiok, Nightmare Weaver is good in the sense that he helps with milling an opponent. Granted the cards are exiled and not put into a graveyard, but at the same time, you can then take exiled creatures and play them using his -X ability, which could improve your side by putting some awesome card you exiled under your control without having to change colors. And the last ability could also be used in conjunction with his second ability by exiling the hand and graveyard, and then putting another card onto the field under your control. He's hard to manage and protect, but he is also only three mana, so in the early game, you may not have to worry about defending him too much. Definitely an EDH card to fit with the Mimeoplasm, I think.

Xenagos, the Reveler is really awesome and is going to see a lot of play in decks that already have Domri Rade. He already can add mana in any combination of red and/or green to your mana pool dependant on the number of creatures you have. You also have his second, or zero, ability allowing a 2/2 creature token with haste to enter the battlefield to protect him or count for mana on the next turn, and then on top of all that, his last ability allows you to exile the top seven cards and put all creatures and lands onto the battlefield. This is already amazing, and his price has already gone up from when he was revealed. He'll probably stay high in price for a while, especially knowing the fact that he is great, not just in Standard, but other formats too.

Commander Mondays (9/9/13): Aurelia, the Warleader

This week, we have Aurelia, the Warleader as our Commander. I made a list of five guilds I wanted to tackle this month. Of those five guilds, I wanted to choose a guild that doesn't share a color with the previous guild. So that brings me to Boros, and hopefully I gave the feeling of Boros, plus the Battalion keyword some justice with this completely Standard legal EDH deck.

Aurelia, the Warleader

Legendary Creatures

x1 Aurelia, the Warleader (Commander)
x1 Tajic, Blade of the Legion
x1 Gisela, Blade of Goldknight
x1 Mikaeus, the Lunarch
x1 Odric, Master Tactician
x1 Thalia, Guardian of Thraben

Creatures

x1 Angelic Overseer
x1 Angelic Skirmisher
x1 Archangel of Thune
x1 Ash Zealot
x1 Balefire Dragon
x1 Banisher Priest
x1 Blaze Commando
x1 Boros Elite
x1 Boros Reckoner
x1 Captain of the Watch
x1 Champion of the Parish
x1 Fencing Ace
x1 Fervent Cathar
x1 Fiendslayer Paladin
x1 Firemane Avenger
x1 Kessig Malcontents
x1 Ordruun Veteran
x1 Phantom General
x1 Rage Thrower
x1 Silverblade Paladin
x1 Skyknight Legionnaire
x1 Spark Trooper
x1 Sunhome Guildmage
x1 Thraben Doomsayer
x1 Thraben Sentry // Thraben Militia
x1 Thundermaw Hellkite
x1 Wojek Halberdiers

Instants

x1 Aurelia's Fury
x1 Boros Charm
x1 Chandra's Fury
x1 Chandra's Outrage
x1 Congregate
x1 Searing Spear
x1 Streetspasm
x1 Thunderous Wrath
x1 Warleader's Helix
x1 Wear // Tear

Sorceries

x1 Bonfire of the Damned
x1 Burn at the Stake
x1 Captain's Call
x1 Entreat the Angels
x1 Gather the Townsfolk
x1 Mizzium Mortars
x1 Righteous Charge
x1 Thatcher Revolt

Enchantments

x1 Assemble the Legion
x1 Bonds of Faith
x1 Cathar's Crusade
x1 Fervor
x1 Gleam of Battle
x1 Intangible Virtue
x1 Oblivion Ring
x1 Shiv's Embrace

Artifacts

x1 Bladed Bracers
x1 Boros Cluestone
x1 Boros Keyrune
x1 Firestreaker
x1 Ring of Three Wishes
x1 Ring of Thune
x1 Ring of Valkas
x1 Tablet of the Guilds

Lands

x1 Boros Guildgate
x1 Slayer's Stronghold
x1 Rogue's Passage
x1 Shimmering Grotto
x1 Sacred Foundry
x1 Transguild Promenade
x1 Clifftop Retreat
x13 Plains
x13 Mountain

The Aurelia deck presented here deals with the Boros mechanic Battalion by putting many tokens on the field to aid in the attacking with three or more creatures. This deck also follows through with the Human/Angel aspect of Boros by including multiple angels (and a couple of dragons, I mean, why not?), but primarily focuses on the aspect of humans in large amounts. I also threw in some burn elements to trigger Blaze Commando. This adds even more tokens to the battlefield. There may only be about nine burn spells, but hopefully a couple can be used to trigger Blaze Commando's ability during the game.

Blaze Commando  

Since we have lots of token creators included, things such as Intangible Virtue and Phantom General are key as they will make your 1/1 tokens 3/3 as long as both are on the field.

Intangible Virtue  Phantom General

In addition to the tokens, there is a sub-theme involving having creatures become indestructible. This can be done with the help of Avacyn, Angel of Hope for permanent solutions, while Boros Charm handles it on a temporary basis.

Avacyn, Angel of Hope  Boros Charm