Monday, September 2, 2013

Commander Mondays (9/2/13): Jarad, Golgari Lich Lord

This is a new article I'm going to write for the last Monday of every month. September is an exception right now, because there are eight sets currently in Standard. For five weeks, we will be tackling five of the guilds, one for each Monday this month.

Ideally, the idea behind these Commander decks is that they will wind up using legendary creatures from Standard (possibly some from older sets, or from the actual Commander decks sold by Wizards of the Coast), and will hopefully use only cards from Standard, or at least the past couple of years. The idea is to make this a beginner's guide to Commander with some awesome decks using cards you already have or can easily get.

The primary goal of each of the Commander/EDH decks this month is to be able to show off some of the key elements of the two-color pairs, which includes several cards of the mechanic related to them from the RTR Block.

For the introductory week, I took a D20 and pulled up all RTR block legends on Gatherer. As the title indicates, I rolled a 6 which indicates Jarad, Golgari Lich Lord.

Jarad, Golgari Lich Lord

Legendary Creatures

x1 Jarad, Golgari Lich Lord (Commander)
x1 Varolz, the Scar-Striped

Creatures

x1 Acidic Slime
x1 Blood Artist
x1 Champion of Lambholt
x1 Corpsejack Menace
x1 Darkthicket Wolf
x1 Dawntreader Elk
x1 Deadbridge Goliath
x1 Deathrite Shaman
x1 Desecration Demon
x1 Elvish Mystic
x1 Garruk's Packleader
x1 Ghoultree
x1 Gravetiller Wurm
x1 Korozda Guildmage
x1 Lifebane Zombie
x1 Liliana's Reaver
x1 Lumberknot
x1 Predator Ooze
x1 Scavenging Ooze
x1 Slime Molding
x1 Slitherhead
x1 Sluiceway Scorpion
x1 Stonefare Crocodile
x1 Strangleroot Geist
x1 Thragtusk
x1 Trestle Troll
x1 Vampire Nighthawk

Instants

x1 Abrupt Decay
x1 Gnaw to the Bone
x1 Golgari Charm
x1 Murder
x1 Tragic Slip

Sorceries

x1 Bramblecrush
x1 Deadly Allure
x1 Down // Dirty
x1 Increasing Savagery
x1 Jarad's Orders
x1 Killing Wave
x1 Lair Delve
x1 Make a Wish
x1 Maw of the Mire
x1 Rain of Thorns
x1 Revenge of the Hunted
x1 Spider Spawning

Enchantments

x1 Contaminated Ground
x1 Dark Favor
x1 Deadbridge Chant
x1 Death's Presence
x1 Exquisite Blood
x1 Feed the Pack
x1 Gutter Grime
x1 Into the Wilds
x1 Mark of the Vampire
x1 Primeval Bounty
x1 Sanguine Bond

Artifacts

x1 Golgari Cluestone
x1 Golgari Keyrune
x1 Inquisitor's Flail
x1 Ring of Kalonia
x1 Ring of Three Wishes
x1 Ring of Xathrid
x1 Tablet of the Guilds

Planeswalkers

x1 Garruk Relentless/Garruk, the Veil-Curse
x1 Garruk, Primal Hunter
x1 Vraska the Unseen

Lands

x1 Golgari Guildgate
x1 Grim Backwoods
x1 Rogue's Passage
x1 Shimmering Grotto
x1 Overgrown Tomb
x1 Transguild Promenade
x1 Woodland Cemetery
x13 Swamp
x13 Forest

So, for this deck, the idea is to focus on the first two abilities of Jarad: getting counters from creatures in the graveyard, and opponents losing life because of sacrificing creatures. This strategy involves Blood Artist and Exquisite Blood (which creates a loop with Sanguine Bond allowing you to cause an opponent to die by sacrificing a creature, opponent loses life, you gain life, so they lose, you gain, et cetera).

Blood Artist Exquisite Blood Sanguine Bond

As some backup strategies, Varolz, the Scar-Striped has been added in order to scavenge creatures for their mana cost, as well as creatures entering the battlefield to pump Champion of Lambholt and add counters to keep it from being blocked.

Varolz, the Scar-Striped  Champion of Lambholt

There are many sub-strategies in this deck allowing you to do some pretty cool things, and where one strategy fails, another may prevail, but the primary strategies involve creatures in your graveyard and adding counters to creatures.

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