Monday, October 14, 2013

Modern Mondays: Orzhov Tokens

So I had been wondering what kind of deck to build for the Modern tournament for FNM at my local store. Then I thought about doing something with Orzhov, but it didn't quite come together. I later woke up at 2 AM to walk around for a minute before going back to sleep, but I woke up with the epiphany about this deck (which I later built in 15 minutes before running off to the store to play). So here is my Orzhov Tokens build for Modern:

Orzhov Tokens (White/Black)

Creatures

x4 Blood Artist
x4 Mourning Thrull
x2 Vampire Nighthawk
x2 Divinity of Pride

Land

x3 Isolated Chapel
x3 Godless Shrine
x4 Orzhov Basilica
x5 Plains
x5 Swamp

Other Spells

x1 Blind Obedience
x4 Gather the Townsfolk
x4 Gift of Orzhova
x2 Righteous Charge
x4 Pillory of the sleepless
x4 Lingering Souls
x4 Necromancer's Magemark
x3 Killing Wave

Planeswalkers

x2 Sorin, Lord of Innistrad

Sideboard

x2 Thalia, Guardian of Thraben
x4 Douse in Gloom
x4 Cremate
x3 Oblivion Ring
x2 Withstand

This deck has a pretty mean combo: Make all these tokens, have at least one Blood Artist on the field, and then Killing Wave.

Blood Artist  Killing Wave

The best part is you can Killing Wave for 0, and sacrifice all your creatures to trigger Blood Artist, as I had planned to do in one test game (but didn't have to with my opponent at 6 life, and three 1/1 soldiers on his side).

So for token creation, we have Sorin, Lingering Souls, and Gather the Townsfolk. Lingering Souls is key. I was playing in that same test game against America Control where I was being milled by Jace, Memory Adept. Having access to flashback helped win the game as he put all my Lingering Souls into my graveyard. Gather the Townsfolk was great, but caused some issues like how I kept gaining life in one game and couldn't pull off 5 tokens when I needed blockers against a Kalonian Hydra... Still, two tokens isn't bad.

Lingering Souls  Sorin, Lord of Innistrad  Gather the Townsfolk

Now, please take note that everything here came from the Innistrad block, Return to Ravnica block, Modern Masters, and Guildpact. It's what I had access to, and I had recently purchased a "brick" (as I call it) of Guildpact commons. My local store features playsets of commons from many sets in shrink-wrap, and Guildpact happened to be one of them. I actually bought it for a different modern deck (infinite storm with Grapeshot) because of a common in it (Wild Cantor), but it worked out I had access to some great Orzhov commons (like Orzhov Basilica).

The only problem I encountered was Blood Moon, but there is probably a red enchantment buster, and if my non-basic lands are mountains, POW! Sideboard, of course... but yeah.

This deck in the tournament went 2-0 against a slow Boros, 1-2 against Artifact Affinity, and 2-0 against Gruul aggro.

In testing, it constantly failed against mono red Modern (Young Pyromancer, burn spells, Vexing Devil, and Blood Moon), and then it went 1-0 against America Control for Standard (maybe 1-1, can't remember exactly).

Overall, just using cards I had from Innistrad Block on and then the $8 brick of commons from Guildpact, i think I made a pretty decent deck.

No comments:

Post a Comment