Anyway, here is the deck (18th place of 36 players, by the way):
G/W Aggro (Green/White)
18th Place, Star City Games IQ: Roanoke, VA 26 October 2013
Creaturesx4 Soldier of the Pantheonx4 Sylvan Caryatid x4 Fleecemane Lion x2 Fiendslayer Paladin x4 Loxodon Smiter x2 Boros Reckoner x1 Trostani, Selesnya's Voice x1 Archangel of Thune x1 Kalonian Hydra x3 Mistcutter Hydra Landx4 Temple of Mysteryx4 Temple Garden x2 Nykthos, Shrine to Nyx x7 Plains x1 Island x4 Forest | Other Spellsx4 Aqueous Formx4 Unflinching Courage Planeswalkersx1 Ajani, Caller of the Pridex2 Elspeth, Sun's Champion x1 Garruk, Caller of the Beast |
Sideboardx3 Imposing Sovereignx2 Fabled Hero x4 Fog x2 Savage Summoning x2 Scavenging Ooze x2 Pithing Needle |
So, we have a bit of mana ramp involved here, with Sylvan Caryatid and Nykthos, Shrine to Nyx.
With all the Thoughtseize and Hero's Downfall action, we want things to stick. Loxodon Smiter has to stay in our hand, and then Fiendslayer Paladin is protected from Black and Red. Fleecemane Lion also has assurance against spells once it is monstrous.
Other things are in there for the purpose of aggro, such as Boros Reckoner, Mistcutter Hydra, and Kalonian Hydra. We also have a lifegain suite involved with Archangel of Thune and Trostani. Soldier of the Pantheon is great for all the multicolored action going around now.
Our only spells in the main deck are Aqueous Form (unblockable plus Scry 1) and then Unflinching Courage (lifegain and trample). Both of these are important to the deck, as we can easily boost a creature, and in the case of Fleecemane Lion, have a hexproof, indestructible, 6/6 lifelink trample creature, not that trample matters if it is unblockable.
Planeswalkers were added for tokens, and Garruke was specifically to drop creatures on the field.
The sideboard has a good purpose. If opponents have too many creatures filled with haste, we want them tapped, so we use Imposing Sovereign, and Fog to stop damage. Fabled Hero is in there for extra damage if we need some more aggro in the deck. Savage Summoning is important too since opponents like countering things, and this will land a creature on their turn and they can't do anything to stop it. Scavenging Ooze is only there if we need a boost because we find our creatures die easily, or if our opponent does a lot of creature trading with us. The last piece to the sideboard is Pithing Needles, because Pithing Needle is important for stopping abilities of planeswalkers or other creatures.
The blue included in this deck (Temple of Mystery and the one Island) is only included for the Aqueous Form. I found Sylvan Caryatids frequently get axed by Supreme Verdict, so a little bit of blue (and scry) is nice.
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