Hm... Blue, Green, and you get to draw cards as long as a creature deals damage to one of your opponents, you get to draw a card. So, this benefits your opponents in multiplayer matches too because they'll not want to attack you based on them getting to draw cards. Let's play on this a bit, because we could just sit back and have some fun with this...
Legendary Creaturesx1 Edric, Spymaster of Trest (Commander)x1 Azusa, Lost but Seeking x1 Eladamri, Lord of Leaves x1 Experiment Kraj x1 Momir Vig, Simic Visionary x1 Nylea, God of the Hunt x1 Omnath, Locus of Mana x1 Thassa, God of the Sea Creaturesx1 Aetherlingx1 Arbor Elf x1 Baloth Woodcrasher x1 Civic Wayfinder x1 Copperhorn Scout x1 Deadeye Navigator x1 Drove of Elves x1 Elusive Krasis x1 Elvish Archdruid x1 Elvish Champion x1 Elvish Mystic x1 Elvish Piper x1 Elvish Visionary x1 Fyndhorn Elder x1 Fyndhorn Elves x1 Gaea's Herald x1 Gladecover Scout x1 Grazing Gladehart x1 Horizon Chimera x1 Invisible Stalker x1 Jhessian Infiltrator x1 Joraga Treespeaker x1 Joraga Warcaller x1 Llanowar Elves x1 Latch Seeker x1 Master Biomancer x1 Murkfiend Liege x1 Neurok Invisimancer x1 Nissa's Chosen x1 Overbeing of Myth x1 Quirion Elves x1 Roil Elemental x1 Silhana Ledgewalker x1 Spire Tracer x1 True-Name Nemesis x1 Windrider Eel | Instantsx1 Bioshiftx1 Cyclonic Rift Sorceriesx1 Blessings of Naturex1 Give//Take Enchantments
x1 Aqueous Form
x1 Ordeal of Nylea x1 Ordeal of Thassa x1 Rancor x1 Rites of Flourishing x1 Vow of Flight x1 Vow of Wildness | Artifacts
x1 Bow of Nylea
x1 Lightning Greavesx1 Inquisitor's Flail x1 Simic Keyrune x1 Simic Signet x1 Sol Ring x1 Trepanation Blade Planeswalkersx1 Nissa Revanex1 Tamiyo, the Moon Sage Landsx1 Breeding Poolx1 Evolving Wilds x1 Flooded Grove x1 Ghost Town x1 Hinterland Harbor x1 Misty Rainforest x1 Mutavault x1 Novijen, Heart of Progress x1 Nykthos, Shrine to Nyx x1 Simic Growth Chamber x1 Simic Guildgate x1 Temple of Mystery x1 Terramorphic Expanse x1 Vivid Creek x1 Vivid Grove x1 Yavimaya Coast x6 Island x14 Forest |
This deck is really creature heavy, specifically when it comes to elves. Because Edric is an Elf, I figured we could do some green elf tribal. There is a lot more green than blue in this deck, so I reflected that in the land, and I added in both Evolving Wilds, Terramorphic Expanse, and even Misty Rainforest in order to make sure that blue source is reached.
As far as elf tribal goes, we have several creating green mana, and elves that affect other elves. Due to the green mana sources, I added in Omnath, Locus of mana just so that the mana has something to do and isn't wasted having the ability to make about 20 green mana and having no purpose for it.
The blue in this deck is mainly for unblockable creatures allowing you to deal combat damage to opponents which will get the card draw from Edric's ability.
As far as elf tribal goes, we have several creating green mana, and elves that affect other elves. Due to the green mana sources, I added in Omnath, Locus of mana just so that the mana has something to do and isn't wasted having the ability to make about 20 green mana and having no purpose for it.
The blue in this deck is mainly for unblockable creatures allowing you to deal combat damage to opponents which will get the card draw from Edric's ability.
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