Friday, July 11, 2014

Magic 2015 Set Review: Multicolored, Artifacts, and Land

Garruk, Apex Predator
Eric's Review - The second four ability planeswalker printed, Garruk is very powerful. Already starting at 5 loyalty, you can either destroy a creature to gain life, put out a 3/3 with deathtouch, or destroy a planeswalker. Garruk will definitely be a target with all the abilities he has, and the -8 is deadly if it gives anyone who attacks an opponent of your choice has all their creatures get +5/+5 and trample. Definitely a strong Planeswalker, but there is a ton of planeswalker hate in Standard now.
Sliver Hivelord
Eric's Review - The fourth Sliver legend, we've got a 5/5 creature instead of the normal 7/7, but all Slivers are indestructible. That's great and incredible, definitely a great new Sliver Legend. Definitely will be found in my Sliver EDH deck.
Avarice Amulet
Eric's Review - This seems good, especially the boost to a creature and card draw available to any color through an artifact. The only thing I'm not a fan of is an opponent gaining control of it.
Brawler’s Plate
Eric's Review - Seems decent enough, although definitely more of a Limited card.
Bronze Sable
Eric's Review - The return of Bronze Sable is purely for limited purposes.
The Chain Veil
Eric's Review - The name begins with a "T," but the collector number lines up with the name just being "Chain Veil." This bothers me. However, having an artifact that checks loyalty ability use is powerful. You could give it to an opponent in Commander using Zedruu. You can also use it in a "Super Friends" deck which will allow you to duplicate Planeswalker effects. I'd use this when I can boost planeswalkers once, use Ajani Steadfast twice to add loyalty counters to other Planeswalkers, then execute several ultimate abilities. So this could be quite useful. 
Gargoyle Sentinel
Eric's Review - Doesn't seem bad, especially in limited. Also good for budget decks, I think.
Grindclock
Eric's Review - Seems like a decent mill card, there just needs to be a way to duplicate counters on it for mill to work well.
Haunted Plate Mail
Eric's Review - A reprint from M14, you can either boost a creature by +4/+4 or else make it an artifact creature, which is a great ability, however it is a bit high in cost. Good for Limited.
Hot Soup
Eric's Review - Making a creature unblockable in any color is great, however a single burn spell could kill the creature this is attached to, so it could be bad. Maybe in a hexproof deck though...
Juggernaut
Eric's Review - The wall subtheme runs rampant through this set. Still, a 5/3 is a 5/3.
Meteorite
Eric's Review - A damage dealer when it enters and the ability to tap for any color. A bit high costing at 5 mana, but likely still okay given that this is colorless burn that can go in any deck. Doesn't belong in Standard, but maybe with Chief Engineer...
Obelisk of Urd
Eric's Review - A very strong artifact because every creature of a chosen type you have gets a permanent boost. This could be Humans, Slivers, Minotaurs, all kinds of creatures. Definitely powerful. And Convoke makes it even more impressive.
Ornithopter
Eric's Review - A flying 0/2 creature that costs nothing is impressive, but a pity there is no power on this creature.
Perilous Vault
Eric's Review - The colorless destruction spell is an amazing creature. Four mana to cast, five mana to exile everything that is not a land is really powerful. This can be paired with Nissa making all your lands creatures and then taking out everything that isn't a land.
Phyrexian Revoker
Eric's Review - The new Pithing Needle I suppose. A 2/1 that blocks activated abilities like planeswalker abilities.
Profane Memento
Eric's Review - Lifegain from milling seems like a decent ability on an artifact.
Rogue’s Gloves
Eric's Review - Card draw when dealing damage to an opponent. Seems good.
Sacred Armory
Eric's Review - A bit costly to boost individual creatures by +1/+0, but there is an artifact subtheme, so I suppose this isn't bad.
Scuttling Doom Engine
Eric's Review - A really powerful new artifact creature, a 6/6 for six is already good. Unblockable by creatures of power two of less is better, and then six direct damage to an opponent when it dies is powerful. Definitely a powerful spell.
Shield of the Avatar
Eric's Review - Being able to prevent a large amount of damage to a creature by having a ton of creatures on the field is powerful. Definitely a good card.
Soul of New Phyrexia
Eric's Review - The sixth and last Soul in the cycle, A 6/6 with trample and then being able to give everything indestructible on your side for a turn is definitely powerful.
Staff of the Death Magus
Eric's Review - A reprint that gains like for casting black spells or playing Swamps
Staff of the Flame Magus
Eric's Review - A reprint that gains like for casting red spells or playing Mountains
Staff of the Mind Magus
Eric's Review - A reprint that gains like for casting blue spells or playing Islands
Staff of the Sun Magus
Eric's Review - A reprint that gains like for casting white spells or playing Plains
Staff of the Wild Magus
Eric's Review - A reprint that gains like for casting green spells or playing Forests
Tormod’s Crypt
Eric's Review - The artifact that stops dredge decks is here again! Actually, I'm not excited about that. This is bad news.
Tyrant’s Machine
Eric's Review - Tapping a creature for four mana is a bit costly.
Will-Forged Golem
Eric's Review - It's not great, but with Convoke, it can come out that much faster.
Battlefield Forge
Eric's Review - Ah, the painlands... taking damage for colored mana is not great, but could be necessary for untapped access to colored mana on turn one.
Caves of Koilos
Eric's Review - Ah, the painlands... taking damage for colored mana is not great, but could be necessary for untapped access to colored mana on turn one.
Darksteel Citadel
Eric's Review - An indestructible artifact which can be used with Ensoul Artifact or with this artifact subtheme that we may see in Khans.
Evolving Wilds
Eric's Review - One of the cheapest fetchlands available, it does put the basic land in tapped, but useful in limited and can be useful in Standard.
Llanowar Wastes
Eric's Review - Ah, the painlands... taking damage for colored mana is not great, but could be necessary for untapped access to colored mana on turn one.
Radiant Fountain
Eric's Review - Colorless mana that comes with two life. Not too bad, I suppose. Wouldn't mind a foil of it based on the faint colors.
Shivan Reef
Eric's Review - Ah, the painlands... taking damage for colored mana is not great, but could be necessary for untapped access to colored mana on turn one.
Sliver Hive
Eric's Review - Ah, a Sliver tribal land... Colorless mana, any color to cast Slivers, and then the ability to add 1/1 Sliver tokens to the field.
Urborg, Tomb of Yawgmoth
Eric's Review - A very powerful land that makes everything a Swamp. This works in the way of utilizing Swampwalk or making colorless lands tap for black. Definitely a good land.
Yavimaya Coast
Eric's Review - Ah, the painlands... taking damage for colored mana is not great, but could be necessary for untapped access to colored mana on turn one.

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