Monday, July 14, 2014

Modern Mondays: Naya Aggro

Ever since Wild Nacatl was unbanned in Modern, I've been considering building a Naya Aggro deck. Wild Nacatl and Kird Ape are big parts of this idea.

Wild Nacatl  Kird Ape

With all the cards available for this deck and the introduction of a couple more useful cards in M15, this deck should be very strong.



Naya (Red/Green/White) Aggro

Creatures

x2 Loam Lion
x4 Kird Ape
x2 Vexing Devil
x2 Sunblade Elf
x4 Wild Nacatl
x2 Burning-Tree Emissary
x4 Ghor-Clan Rampager

Land

x4 Sacred Foundry
x4 Stomping Ground
x4 Temple Garden
x2 Gavony Township
x2 Plains
x2 Mountain
x2 Forest

Artifacts

x1 Elixir of Immortality

Other Spells

x4 Path to Exile
x4 Lightning Bolt
x4 Giant Growth
x3 Rancor
x2 Titanic Growth
x2 Lightning Helix

Sideboard

x2 Leyline of Sanctity
x2 Back to Nature
x1 Aura Barbs
x1 Creeping Corrosion
x1 Kataki, War's Wage
x1 Stony Silence
x1 Pithing Needle
x2 Nevermore
x2 Torpor Orb
x2 Tormod's Crypt

So the important players in this deck are Kird Ape and Wild Nacatl because of the boost they get from lands with the basic land types. I also threw in the new Sunblade Elf because of the same boost, but also because it can boost all of the creatures you control on the battlefield. Additionally, two Loam Lions are included as the color shifted version of Kird Ape. I also included Burning-Tree Emissary for ramp. Without card draw, I didn't want to combo off multiple Burning-Trees, so I limited it to two so that a Giant Growth and a Lightning Bolt or a couple creatures could be played. Ghor-Clan Rampager is also pretty useful because it can boost creatures when they are attacking. Vexing Devil is another creature I tossed in for either the body or the damage. Both are good, either way.

Sunblade Elf  Loam Lion  Ghor-Clan Rampager

There are a few important spells included to help boost the creatures, like Giant Growth and Titanic Growth, and then we have burn spells like Lightning Bolt and Lightning Helix. Rancor is also around for creatures to punch through the defenses and Path to Exile is, of course, for removal. The land is pretty basic and self-explanatory, but included are a couple Gavony Townships to permanently boost the creatures. Additionally, included is a single Elixir of Immortality in order to recycle pump spells and any creatures that enter the graveyard.

Gavony Township  Elixir of Immortality  Rancor

Now the sideboard... Leyline of Sanctity is included for any direct burn spells, Aura Barbs and Back to Nature for Bogles, Creeping Corrosion, Kataki, War's Wage, and Stony Silence for Affinity, Torpor Orb, Nevermore, ad Pithing Needle to take care of particular spells, and Tormod's Crypt for anything dealing with graveyards.

Aura Barbs  Creeping Corrosion  Torpor Orb

This deck has relatively recent cards that can be obtained and if they were not printed in a Standard set, some of these were printed in supplemental sets. My initial idea for this deck came from looking at the Ajani vs. Nicol Bolas Duel Deck because Kird Ape, Loam Lion, and Wild Nacatl were all in Ajani's deck.

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