Friday, January 16, 2015

Fate Reforged Prerelease Primer: Temur

The final day of our Fate Reforged Prerelease Primer week. I'm kind of relieved it's over... Both Abzan and Jeskai were finished about four hours before it was published. I think Sultai and Mardu were much better, but that's just my opinion. Lots of long rambling I suppose...

Anyway, let's visit the Temur so that you're ready at midnight tonight!

So, the Temur are all about savagery. When your symbol is a dragon claw, you're about attacking and damage, which is the opposite of the Abzan and their scale symbol and "toughness matters" theme. The Temur are all about "power matters."

The Commons

Jeskai Runemark  Jeskai Sage  Refocus  

Jeskai Runemark will trigger on your having a red creature, but +2/+2 is also pretty good by itself. Flying is something you'll need since red and green don't normally have that.

Jeskai Sage is pretty much an early creature that you won't really worry if it dies because you'll gain a card.

Refocus is pretty much just card draw. And maybe defending yourself with your biggest creature couldn't hurt during an opponent's turn.

Bathe in Dragonfire  Collateral Damage  Gore Swine


Burn, but at the added benefit of drawing a card when you sacrifice Jeskai Sage. Combo!

I'm not much for vanilla creatures, especially when most of the ones in this set are big creatures at an even bigger mana cost, three mana for Gore Swine works in your favor. Yes it dies easily, but it triggers Ferocious with power of 4.

Temur Battle Rage  Ainok Guide  Frontier Mastodon

There. Ferocious. And double strike. Definitely a good card for Temur. Double strike and trample triggered with Ferocious.

Ainok Guide helps with mana fixing or just is a 2/2. Okay, so it's not that great, but mana fixing in Limited is important.

Ferocious being able to make this a 4/3. I think that seems good. That way you have two creatures that can trigger Ferocious if you lose one...

Map the Wastes  Return to the Earth  Temur Runemark

Map the Wastes is purely for mana fixing.

Like I said, there won't be much available in the flying department. Return to the Earth should help with that.

Temur Runemark. Trample and boosts a creature. Definitely a great card in Limited play.

Whisperer of the Wilds  Cunning Strike  Ethereal Ambush

Mana fixing. Moving along...

Destroy a creature, hurt your opponent, and draw a card. Can't get much better than this.

Once again, I don't care much for Manifest. With Temur running more creatures, it's probably more worth it, but I really don't plan on using Manifest during any prerelease I play in... Maybe my perception of it will change, but as a proto-Morph, I don't see it catching on.

Rugged Highlands  Swiftwater Cliffs  Thornwood Falls

See these? They are useful in Limited. They also come with different art depending on what pack you get them out of...

The Uncommons

Frost Walker  Mistfire Adept  Shifting Loyalties

Frost Walker is pretty much just a Ferocious trigger early in the game.

Mistfire Adept will give creatures flying, something hard to come by in your other two colors.

Now this one is interesting... Maybe trade a 1/1 creature for some big nasty creature your opponent has? Seems good... The planeswalker thing... Maybe in Modern and you give your opponent Tibalt. I'm getting ideas now...

Dragonrage  Friendly Fire  Hungering Yeti

Boosting your creatures. Can't go wrong...

I really like Friendly Fire. It may not be great for Standard, but in Limited, it's pretty good, especially with everyone playing the high costing spells...

A 4/4 with flash if you have a blue or green creature is good. Back when Avacyn Restored was Standard legal, a popular play was to flash in Restoration Angel (a 3/4 with flying) to block a creature. This is a good card to have for Limited.

Wild Slash  Ruthless Instincts  Winds of Qal Sisma

Shock, but with a Skullcrack-esque ability. Having burn available is good.

Reach and deathtouch or +2/+2 and trample. Definitely a great spell to have in reserve.

Fog, but also able to instead just prevent damage by your opponent's creatures. Good, good.

Hero’s Blade  Pilgrim of the Fires

If you haven't read any of the other primers for Fate Reforged prerelease, you should because I'm not repeating myself again. I've explained these four times already...

Rares and Mythics

Supplant Form  Arcbond  Flamewake Phoenix

It's sort of like stealing, but you're making your own and removing the original from the battlefield. Seems pretty good.

Arcbond is a powerful revenge spell. Block a bigger creature, and then you can kill off everything and hopefully take out your opponent. It's a double edged sword, but you're doing this on your opponent's turn.

The recurring phoenix. Very flavorful in returning from the graveyard... Flying and haste as a 2/2 for three mana is pretty good.

  Shaman of the Great Hunt  Yasova Dragonclaw  Atarka, World Render

It triggers Ferocious and it adds +1/+1 counters to creatures. It gets even better too with card draw for creatures with power greater than four.

Yasova is the "old" Khan and triggers Ferocious and also steals creatures from your opponent. That seems to be a common theme on these Temur cards...

Temur's dragon, Atarka may not have haste, but having trample and double strike when it attacks is a major bonus.

Supporting Characters from Khans of Tarkir

Embodiment of Spring  Scaldkin  Barrage of Boulders

Embodiment of Spring is pretty much just mana fixing.

Scaldskin is extra flying, but is also good for chump blocking and then sacrificing to deal two damage.

Barrage of Boulders will help get through a field of opposing creatures by forcing them to not block through a Ferocious trigger.

Feed the Clan    

Feed the clan is the lifegain you don't have because white and black are not Temur colors.

A 3/3 with deathtouch isn't bad. There are some good uses Heir of the Wilds can be put to...

And the art many people love and PETA hates... Obviously you want a Ferocious trigger, but you could also take out a pesky creature. Remember, when a creature fights another creature, deathtouch should be taken into account because they each deal damage, so don't accidentally fight a deathtouch creature.


Obligatory charm and mana fixing.

Thank you for joining me this week, and I wish you luck at your upcoming prereleases. Let me know which clan you plan to choose in the comments below!

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