To begin, I'd like to provide a quick synopsis of what the past few months have been like for me (go ahead and skip to the first card image if you only care about the Magic, you won't hurt my feelings). Battle for Zendikar was a hit with card sales and that took a lot out of me for September and early October. Between five fat packs, two prerelease kits, and six booster boxes, I walked away with three expeditions (Misty Rainforest, Cinder Glade, and Temple Garden), multiple copies of each planeswalker, and plenty of dual lands. It was a good month. That's where things went... different. I've been working the same minimum wage job for a year, I have professional IT experience, a degree in Business Administration (okay, an Associate's degree, but it's still something!) and in addition to my "if I'm lucky I'll get 20 hours each week" job, I signed on with a temp agency for a warehouse looking to build up its staff. For two weeks, I was working 60 hours a week at night at the warehouse and 20 hours a week during the day at the other job. Warehouse is 30 minutes away, so add 4 hours to the total. Basically I'd leave the warehouse job, sleep for an hour, go to the first job, get off, nap for two hours, and start over again. It took a toll and I have time for nothing.
Two weeks in, my supervisor who is getting to know me learns of my IT background and education. He basically said not to go around telling anyone that. A week later, I quit the minimum wage job so I could at least get sleep. You try getting 30 hours of sleep a week. It really doesn't work. It was a tough choice between a job I definitely have and a job that's a giant question mark as to whether or not I'll stay after December. Today is my first day not working for the temp agency. I'm a full time employee working 40 hours a week with benefits. That's unheard of these days. Everyone has a part time job working at Starbucks or Walmart or McDonalds. I feel good. I can now buy whatever I want (within reason... Planechase 2009 still taunts me and I'm not buying Commander 2015 just yet. Still debating about that fat pack case for Oath though...) Basically I'm happy, I'm comfortable, and I have more time for Magic now that the holidays are over and I'm not working 80 hour weeks. Of course the local MTG shop closed, so I'm out of luck on that front...
Anyway, let's get to it.
General Tazri

A five-color Ally general for Commander. I'm sitting here thinking about Deadeye Navigator, Zealous Conscripts, and Gilded Lotus from a few Standards ago... Generate a ton of mana, then bounce the Deadeye, soulbond with the General, then pull all the allies from your deck, play them all, bounce Deadeye, reattach to Zealous Conscripts to gain mana with the infinite engine, give the allies haste, give them a boost with the General... Boom. Everyone dies. I'm sure there are nicer decks you can play without making an infinite combo giving you massive hasty allies, but I digress.
She's powerful and could open up the possibility of five-color Standard decks. Perhaps with Bring to Light as well?

Linvala has made a return with... a Timely Reinforcements attached? I could see this a a finisher for control decks running white. Gain life, gain eight power with evasion on the board not bad. Probably going to be pretty cheap in the long run. I don't see her being widely used.

Does anyone even play that Commander variant with cards under 3 CMC anymore? Tiny Leaders or whatever? I feel like this card was made for that. 2/3 for two mana, deathtouch, and a sac engine to power up Blood Artist. Coincidence we're going back to Innistrad perhaps?
Anyway, there is life gain in sacrificing creatures and then sacrificing creatures lets you exile your opponent's board. That's strong. Strong in Standard (there's always some Wx life gain deck out there, even if it is fringe) and I could even see putting her in a White/Black Modern deck possibly even as a one-of in a tokens build.
Jori En, Ruin Diver
Blue/Red Surge anyone? Jori En is a card to watch, I think. There will be some Blue/Red control/burn deck going on here I think, perhaps even with Shadows Over Innistrad looming over us there could be some flashback shenanigans...
Kozilek, the Great Distortion
Man Lands
Wastes
Sea Gate Wreckage
Card draw for colorless. Likely an EDH card, but could help refuel Modern Tron decks maybe? Might even help a Standard Eldrazi deck...
Stoneforge Masterwork
Nissa, Voice of Zendikar
Remorseless Punishment
Sphinx of the Final Word
Crush of Tentacles

Kozilek, the Great Distortion

The "sixth" color of Magic. I still stand by my purple theory though... Awesome power with a 12/12 for ten mana, two of which are strictly colorless mana. The flavor is strong with this one as well given that the discard counters your opponent. Seems fun...



I like where we're going with this. Deathtouch for three, Doublestrike for four (honestly, kind of a weak body at 2/1), and four mana for a 1/4 that switches power and toughness. That's... Weird. (Get it? Because the UR weirds from Return to Ravnica? I'll see myself out...)
Seriously though... With allied fetches, allied tango lands, enemy pain lands, and now a full cycle of enemy man lands? That's pretty good for a mana base. Of course, we have all those life lands from KTK/FRF and the wedge lands to round out an awesome mana base... Can't get any better, can it? well...


I don't know about the rest of you, but I've been waiting on these for a while... Colorless basic lands, they don't affect domain or Coalition Victory. It's clean, it has flavor for the Eldrazi ravaging Zendikar, and it helps colorless Commander decks. I like it. I think it's cool. I want foil Wastes... There, I said it. Especially that Kozilek one on the right. That's just beautiful.
Mirrorpool

I suppose this provides colorless some abilities reserved for colored lands/spells. I guess it's not bad...


Well, there's the tribal piece I need for my Slivers EDH deck... Can't have a block without one these days, although this is probably to boost Allies and maybe Eldrazi. All those tokens running around boost this. Kinda.

For three years, there was a single Nissa planeswalker card focused solely on elves. Then with Garruk's curse, we wound up getting a refined character who is more versatile and deals more in lands and creatures and has received three planeswalker cards in the past two years... Well, two and a half. I'm still not sure where the Origins planeswalkers fall into that category...
She's powerful. Basically three mana, and permanently pump your creatures. Or just spew out tokens, then boost them, etc. The ultimate isn't very exciting and largely unattainable I think. five turns to use it, and chances are burn, or flying creatures, or trample, or a planeswalker kill spell showed up along the way to ruin the fun. But based on the first two abilities, she's good.

Five mana for basically "You lose 10 life." or discards cards, or sacrifice creatures, or sacrifice planeswalkers, or any combination of those.
If you play control in Standard and run Black, this is powerful, not even sideboard. You kill creatures, you take away life, you stop planeswalkers, or you discard cards. In a mirror match, whomever plays this first is pretty close to winning. You either make them give up life or force them to lose cards they could turn the match around with. This is just... strong.

Speaking of finishers in control... Yeah, nothing else to share about this one. It's a 5/5 mythic rare for seven mana, found everywhere in February in the $1 rare bin.

Finishers still! Blue has some good stuff, but it's costed pretty high to be playable outside of control, so again, a $1 mythic rare.
Call the Gatewatch

Planeswalker searching. That's new... And cheap. Kind of. EDH Superfriends!
Walker of the Wastes

A fully colorless Standard deck? I want to try now... Talk to me in a couple months...
Oaths


Standard Superfriends? Oath of Jace helps his Origins creature form... Oath of Nissa on the other hand is much more practical. Four of these let you pull a creature or land turn 1, letting you start off with less lands provided you have a Forest and one of these. Then you can basically play a green deck yet drop in any planeswalker. That's powerful especially considering how the only planeswalkers playable in mono-Green in Standard is creature Nissa, Ugin, and now Nissa, Voice of Zendikar. You could get Sorin's lifelink, kill creatures with Ob Nixilis, or smash your opponent with Gideon. Possibilities are limitless, well... to an extent. Doesn't really help creature planeswalkers since you couldn't cast them. Either way, Oath of Nissa is cool, Oath of Jace... not great in Standard, but much better in Commander. Modern, well I don't see either of these making any waves...
Next week, I'll look at some more of the more impressive cards. I tried to touch on the "important" ones and the mythic rares. Right now, there are some impressive cards, but many of them seem lacking... Probably the best thing coming out of this set are the Wastes, Kozilek, and the planeswalkers, of which Nissa is one and the other is TBD. (I know what it is because of the spoiler leak, but Monday Morning MTG doesn't share spoilers like that. Only cards officially revealed by WotC.) Anyway, until next week everyone!
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